here ill make it easy for people to tell the difference:Ĭloak of displacement, minor actually gives concealment through a blurring around you identical to the blur spell, which ACTUALLY gives concealment (hence the ability to stealth)Ĭloak of displacement, major gives a 50% miss chance AS IF you had full concealment, but NOT ACTUAL full concealment, so no stealth checks. you can make stealth checks with the minor one, you cannot with the major one. it actually bugs me that they used 2 completely different effects and lumped them both into the major and minor versions of the same item. the minor version recreates the blur spell which is entirely different. one gives the actual displacement effect, but that is the major version. Warning: read the descriptions of both cloaks of displacement before you come to conclusions like that. I wonder if Mirror Image would have a similar effect. I suppose, since your target isn't actually observing YOU (instead your altered image), it would indeed allow Stealth checks.well played, sir. Hmm, I didn't consider blur or displacement effects. (it's why i like lesser cloaks of displacement so much, even though theyre very expensive and take your normal saving throw boost slot) anything that gives cover or concealment, magical or mundane, has the capacity to allows you to make stealth checks. or have a darkness spell you can hide in. Without cover to stealth behind, you have to cast Invisibility or Fade, or have the Hide in Plain Sight ability. You do, however, get the ability to roll for stealth in the first place. or even because they happened to roll low and not notice you for that reason), and then walk closer to the enemies while continually using Stealth in the Dim Lighting.īarry Armstrong wrote: You do not get a bonus to stealth for being behind cover. Hypothetically, on a wide open plain during dusk hours with Dim Lighting, you could enter Stealth with no Cover what-so-ever (you are just un-observed because your distance is too far for anybody to succesfully notice you even without Stealth. I don't think the general consensus is that Blur can be used to either initially 'enter' Stealth, or 'maintain' Stealth in areas of normal or bright lighting, but if you can have Dim Lighting (providing the same Miss Chance as Blur), that DOES allow the 'maintenance' of Stealth after initially 'entering' Stealth when you haven't been perceived yet or you have Cover. candelight, for instance) is relevant in-game, even if it may require more GM adjudicating. If the game otherwise just distinguishes between normal and Dim Lighting and Darkness, it would probably be best to follow that convention here and just have an entry in the Perception Table giving a set DC increase for Dim Lighting, albeit having different ones (moonlight vs. Yes, I agree that info should also be re-stated when Dim Lighting is discussed in the context of Stealth, especially given that the info isn't even clearly presented in Perception itself: it doesn't have it's own table entry, but just appears in the smaller post-script note for 'Unfavorable' conditions. Given the examples of those, I would say that Dim Lighting should reasonably at least apply a +2 penalty (torchlight/moonlight) to those without Darkvision, perhaps up to +5 if it's extremely dim (candlelight). Otherwise, the GM may apply +2/+5 DC increases to Perception for Unfavorable/Terrible conditions, also helping your Stealth roll beat their Perception. Well, there is a +5/+10 DC increase to Perception for trying to Perceive thru a closed door/ a wall, and that is pretty much the same thing as a +5/+10 bonus to Stealth. Ruuak wrote: Is there any kind of bonuses one gets from being behind cover (partial or total) or being in concealment in anyway for making a stealth check?
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